1997. Last edited by Senrei ; … “When you want a Chocobo…” Effect: If you use it on one of your own characters it will heal them for 100 HP. PS2, PS, ... Running away counts as an encounter still ... Mate gold and crap chocobo with Zeio nut to get another gold. Go to Chocobo Sage's house and go up to the green Chocobo. Do note that it is a side-quest, meaning you don’t need to complete it at all in order to finish the game and/or to enjoy it. When Fat Chocobo actually goes on the offensive, it will try and use its large body to crush you, or it may throw piles of random trash at you. Your gold chocobo should also be very fast, great for winning races. There should be some time before the chocobo actually runs away. Fat Chocobo’s attacks. One of these characters is the Fat Chocobo, which is a massive bird that doubles as a Summon that can be used in battle. Final Fantasy 7 Remake is full of wacky, weird, and wonderful characters that you’ll come to love throughout its 30+ hour story. Its a 50/50 chance of getting it right, so I suggest saving the game before speaking to it. Release first two and keep new one Feed 98 Sylkis Greens (Chocobo Farm: A good way to gauge your Chocobo's speed is to make sure you are not sprinting over the finish line - just run over it at top running speed. Spend some time collecting the various prizes at the Gold Saucer. The hardest part of winning chocobo races is when you have to face Joe, with his TEIOH chocobo. Inside the cave you'll find Final Fantasy VII's ultimate Summon materia, Knights of the Round. The best tactic is to run away. Chocobo Sage will chase after it and his purple hat will fall off. Steal it and go back to the Chocobo farm. As a matter of fact, it is considered one of the most complicated quests in the entire Final Fantasy series. You must give the chocobo a name that is opposite to this gender or it will run away. Chocobo Effect: These Greens will prevent a Chocobo from running away for 8 turns and reduce its chance of running away … Final Fantasy VII Final Fantasy series. If you attack an enemy before giving the chocobo a green, it will run away. Final Fantasy VII’s (probably) most intricate side quest is the Chocobo breeding quest. Mimett Greens: Chocobo Farm: Distracts a Chocobo for 1 turn (allows the use of Chocobuckle) Reagan Greens: Chocobo Sage’s House: Distracts a Chocobo for 8 turns and reduces the Chocobos chance to run away … In September of last year, Caleb Hart first streamed a completionist run of Final Fantasy VII. Try setting your gysahl greens at the top of the item list so it's the very first item when you go to use your items in battle. Release the Chocobo by smashing the glass and it will run away. Give the purple hat to a gold S class Chocobo when you are feeding it sylkis greens. Chocobo Farm: Reduces a Chocobos chance to run away each turn to 20.0%: Curiel Greens: Chocobo Farm: Distracts a Chocobo for 4 turns. Chocobo Racing Prizes. If you accidentally strike the chocobo, it will peck at you or use the Chocobuckle ability to harm your party, and it will run away regardless of whether or not you gave it a green. Also, enter your attack commands one at a time.