Diary / Weapon Station Tracker. Pick up the [Handyman] Tonic and an Audio Diary. Siren Alley (20 Audio Diaries) (2 Weapon Upgrades Stations) (56) A Silent God – In the Little Eden Plaza hanging next to a painting (57) Misbehaving – Sitting on the counter of the Poisoned Apple bar in Little Eden Plaza next to a tonic. DrMong's Bioshock 2 Guide. You’ll find yourself above the room with the sacrificial corpse and Little Sister vent. 1) Siren Alley. ... Siren Alley - Just before pump station 5. 01 - You wake up at the bottom of the ocean. You will encounter some normal enemies, a turret and a camera. How do i unlock the first door on your right in dionysus park to get the power to the people upgrade. Came back later, after having rescued other sisters on the level. 02 - Turn the lever and wait for the water to be pumped out. Use Incinerate on the ice to get some more items. Gather the last plant you need. BioShock 2 ; Siren Alley: Stuck in room Siren Alley: Stuck in room. The three-story lodging served a dual function as a testament to the local builders' design capabilities. ... near Grace’s dressing room. When you paint a target with this plasmid, all security devices (even enemy ones) will attack the target. This one uses mini turrets (an alternative ammo type for your [Hack Tool] and fires rockets. Bioshock 2. Adonis Luxury Resort (0/7) ... on a desk in the room next to the security camera. 2. 03 - Use the Hack Tool to hack the door lock behind the bars.. 04 - Press the button in the room by the locked door. 8 audio diaries are available. The place will start to get flooded. Go near the red quarantine area room. When you leave the slots room, expect a splicer to ramble into the lounge on the lower floor. Share Followers 0. He will quickly flee upon seeing you. In the pumping station of Siren Alley (the room with the big dynamos that leads into Simon Wales' chapel), there is a broken door with glass windows. It's worth mentioning that the Spear Gun not only effectively nails your enemies to walls, but you can also retrieve the ammo shot from it. Cross the makeshift bridge and you’ll find this diary behind the Marlene’s Flower Emporium billboard. Sofia Lamb overloads the pumps and water starts flowing in fast, the entire place falling apart and crashing down around Delta as he hastily makes his way out through the currents of water now overshadowing the floor. Push the lever and you'll get attacked by two Alpha series. AUDIO DIARY: [The Requirements of Utopia] - Sofia Lamb. Ryan Amusements (2 Weapon Upgrade Stations) (1) Weapon Upgrade Station #1 – On your way to get the ticket to get into the park, hard to miss. You’ll find yourself above the room with the sacrificial corpse and Little Sister vent. Rapture's economy was in crisis, the architects' businesses closed, and the Pearl went into a decline. Recommended Posts. The flooding of Siren Alley. All 14 BioShock 2 weapon upgrade station locations revealed. AUDIO DIARY: [Misbehaving] - Eleanor Lamb. I accidentally triped the alarm at the safe and quickly through a auto hack dart at the safe to stop the alarm and the door shut on me and wont open? 01 - Upon entering the room, you can quickly paralyse the running enemy. To the left is a blue sheet. As with the original, getting two Big Daddies to fight each other is very funny. To the right is the station. 17 - A Power to the People station, thanks to which you can upgrade your weapon, a safe and an Audio Diary. One of the fortunes by … Bioshock 2 door codes can be a pain in the butt. And then there's Big Daddy vs Big Sister. 14 - Search the Orphanage to find Eleanor's Diary. Just go for it, you’ll just need to use code 1919. 08 - Input the code - 0047 - and get into the building. It is part of the Rapture Metro Pack DLC. BioShock 2 Walkthrough « Siren Alley Dionysus Park Fontaine Futuristics Persephone ... a mini-turret, especially since this gather will trigger an alpha series to attack. 04 - You will encounter Father Simon. 16 - Hack the lock through the fence and the room will be opened. The door must be opened in order to progress. AUDIO DIARY: [A Silent God] - Simon Wales. Get inside the quarantine chamber. AUDIO DIARY: [The Creed of the Faithful] - Simon Wales. DrMong's Bioshock 2 Guide. 13 - Go through the previously locked door and pick up the Diary.. 20 - Use the lever and proceed to the next level. 4. 03 - Use the Hack Tool to hack the door lock behind the bars.. 04 - Press the button in the room by the locked door. BioShock 2 - Siren Alley - Little Sister Orphanage | WikiGameGuides - Duration: 6:39. AUDIO DIARY: [Bury Her Memory] - Andrew Ryan, AUDIO DIARY: [Lamb's Operation] - Mark Meltzer. 03 - You have the chance to see a new Big Daddy type - Rumbler - in action. 9. I think I found a GLITCH in Siren Alley? AUDIO DIARY: [The Rumbler] - Gil Alexander. AUDIO DIARY: [Double Standard] - Dusky Donovan. Gilbert Alexander - The Rumbler - In the restroom of the Mermaid Lounge. Return through the flooded city to the beginning of the level, you'll probably only have to fight two or three times on your way. level 1. In the flooded basement you will find the [Cure All] Tonic and an Audio Diary. You should find two Diaries, a turret and a safe. Two are opened - the casino and a room in which you will be able to activate turrets, causing a small slaughter. Cycle the Airlock Control to drain the water and enter Little Eden Plaza. BioShock 2 Remastered. © 2021 GAMESPOT, A RED VENTURES COMPANY. You will fight Daniel across the whole hotel and once he finally dies - pick up the Audio Diary from his body and return to the locked door. In 1960, a man named Jack came down to Rapture and did things that would change the city forever. AUDIO DIARY: [The Date is the Code] - Daniel Wales BioShock 2: Where to Find the Weapon Upgrade Stations. The brothel area has its multitude of dead hookers pinned to the walls and ceiling with speargun ammo. AUDIO DIARY: [Plasmid Shipment] - Jamie Byass. The first Audio Diary (A Silent God) of this level is near. Bioshock 2’s next area, Siren’s Alley, has two Power to the People stations to track down. Jump down the hole. So make sure you have collected all available diaries before leaving (or activating the pump in the case of Siren Alley). Report Save. You're browsing the GameFAQs Message Boards as a guest. Down on their luck and with few options, t… Afterwards push the lever and water will start pouring inside. NOTE: You can only reach it before the flood. In one of the rooms you will see Daniel, who will run away through the hole in the floor. ... "Arms" and "Eyes" as well as on the recreational therapy room wall, the code is 4146. Not to mention seeing everyone and everything in that horrifying dump be reclaimed by the sea. I complete the game on Hard difficulty with no avoidable damage taken, while picking up all audio logs, plasmids and tonics. Bioshock 2 Walkthrough Persephone. You will find three rooms on the floor. He has lots of health. AUDIO DIARY: [Shackled to the Great Chain] - Sofia Lamb. In the room upstairs, at the side of the desk you will find a button which reveals a safe hidden behind a painting. You will find the second relay under the camera. Can u get the Unstable teleporter plasmid? Starting out with 3 slots, Delta can have 8 plasmid slots available to him. Afterwards a Brute will enter the room. Exit by hacking the control panel by the door. NOTICE: You will receive a gift for rescuing four girls. ... BioShock 2 Audio Diaries: Siren Alley. Go upstairs only to find out that the door is locked (you have to approach it). AUDIO DIARY: [The Pair Bond Mechanism] - Gil Alexander. 02 - You will come across a new gadget - the [Hack Tool].On the nearby wall there's a … Fight the two big sisters that will attack you. Follow the sign to the quarantine area. Siren Alley There are a total of five ADAM slugs in the base game of BioShock 2, three of which can be found in Siren Alley. 19 - You have passed by this room earlier, but the door was shut. Siren Alley: In Mermaid Lounge, go upstairs, and hack the gate. Set during the fall of Rapture, players assume the role of a Plasmid test … He is confronted by Sofia Lamb's fierce lieutenant, Father Simon Wales who ministers to his own flock of the Rapture Family. Flooded Cave Control Room Submarine Bay Arcadia Overview Tea Garden Arcadia Glens Rolling Hills ... Bioshock 2. BioShock 2 has 68 Achievements worth 1400 points. ... Siren Alley The code is on the Audio Dialogue "The Date is the Code", the code is 1919. The audio diary is on one of the submerged desks. Report Save. Once you kill him, loot his body. In the Mermaid Lounge, go upstairs, hack the door panel through the window, enter the back room and drop through the hole in the room below. Siren Alley: In Mermaid Lounge, go upstairs, and hack the gate. However now it's open, so you can have a look around. BioShock 2 Weapon Upgrade Station #5: Pauper's Drop ... BioShock 2 Weapon Upgrade Station #6: Siren Alley The room to the left of this area is flooded with electrified water. Unlike the original Bioshock, players cannot return to a previous level once they've moved on. Dionysus Park 12 - After destroying 4 transmitters, you will get inside the security room. Everything changed when the Civil War broke out. Despite the fact that you can try to avoid his attacks and hack his turrets, it's worth to take advantage of the fact that this particular type is quite lousy at close combat. Jump across to grab the audio diary. Take the Audio Diary from the room to the right (you will find the second one marked on this floor later on, while searching Daniel's body... but he doesn't necessarily have to fall victim to you right here). I'm stuck in the peep show room in siren alley. Ryan vs Lamb: Religious Rights – After entering the fish bowl, head right and into Marlene’s Flower Emporium. He has a total of 11 plasmids available to him by the end of the game, and he can swap out his plasmids at a Gene Bank. 7. The Brute Splicer. Siren Alley. Enter the control room. You shouldn't use more than one health pack by equipping the Drill enhanced with proper Tonics and keeping the Daddy at close distance. 10. (2) Weapon Upgrade Station #2 – When you come to the display where the kid is watching TV with his family and the big hand grabs him. Siren Alley. Siren Alley Simon Wales - A Silent God - Hanging beside a painting of the plane crash in the entrance hallway. Siren Alley is the red-light district of Rapture after being hit by poverty. To the northwest is a gambling room with a couple of leadheads that you'll want to pick off from through the doorway. Siren Alley. 18 - Pick up an Audio Diary from the altar. Then you will be able to decide which upgrade suits you the most. A Bioshock 2 game walkthrough for Siren Alley. User Info: spanishfly83. Published: Jan 9, 2010. Jump across to grab the audio diary. Pauper's Drop: In the back of skid row, in the limbo room. Jump through the hole in the floor, into a room with a Power to the People station inside. Goal: Find Pumping Station #5 Walk the straightforward path across the ocean floor to reach the Airlock chamber at the other side. Atlantic Express Atlantic Express is the second level of BioShock 2. BioShock 2 Audio Diaries: Siren Alley. The place will start to get flooded. The Date is the Code. Activate the security bot and take control of the camera and turret which will help you in the fight. Go down the stairs. 6. ... Go around the flooded office and reach the place that is observed by a camera. ... Go Back to main page of BioShock 2 Cheats, Tips & Secrets . Inside of the room is a floating … WikiGameGuides 9,390 views. bump, I'd like to know this, too. Okay, so the game happened to crash multiple times in specific locations at certain times. Siren Alley is the fifth level in BioShock 2. There's a Brute Splicer waiting for you at the exit. Eleanor: … Pauper's Drop: After breaking into the hotel, when you are going through the halls, you will go through a hole. AUDIO DIARY: [Guidance of Lamb] - Simon Wales. Once you survive and move on, search the whole floor. Gather the last plant you need. You can get into the room with the floating corpse later on in the level when the level is flooding. Search his body and go downstairs. Pick up the Audio Diary. Take over the first out of three Little Sisters. Bioshock 2 Walkthrough Fontaine Futuristics. 15 - Some Spider Splicers and an Audio Diary. Hack the lock visible through the window to get inside the room on the upper floor. 12 - There's an Audio Diary nearby the Gatherer's Garden. Bioshock 2. To access, go upstairs, shoot a … {008 - 015} NOTE: Audio ... Siren Alley is the fifth level of BioShock 2. Neutralise them with Telekinesis (you can also pick up a body and throw it into the lines). All logos and images are copyrighted by their respective owners. ... upload your save to cloud storage. BioShock 2 through the eyes of Big Daddy. It's worth to use them, as it won't be easy. http://www.youtube.com/user/distortedviewshow Not mine, but composed of massive win and awesome. Bioshock 2 Audio Diary and Weapon Station location guide. Kill him, adopt the baby girl and go upstairs to the balconies in this room. Bioshock 2 Game Guide & Walkthrough by gamepressure.com, New Plasmids: [Security Command], [Scout], [Incinerate! Check out the tube, in which you will find some mini turrets, among other items. On the upper floor you won't find anything interesting besides a vent (and some rocket spears). As you enter the room, turn left and play the right-hand machine of the two that are facing you. Whether you're looking for the Clinic code, or the codes for Siren Alley and Fontaine Futuristics, it's better to have a walkthrough at hand than find the keypad combos yourself. This site is not associated with and/or endorsed by the 2K Games or 2K Marin. During this level, you'll come face to face with a cult led by someone called Simon Wales and you'll also have run into Spider Splicers. ... Go around the flooded office and reach the place that is observed by a camera. Now you can return to the Power to the People station and choose an upgrade. Don't worry however, despite the looks, drowning isn't an option here. If you do it swiftly enough, he won't make it in time. 6. 09 - You will come across a Diary, Power to the People station, camera, turret and a safe.. Don't buy any upgrades for now, as you will find a new weapon soon. There will be some agile Spider Splicers to take care of and a safe (you can get inside the room by using Electro Bolt on the lock). AUDIO DIARY: [Farther to Fall] - Augustus Sinclair. 05 - Jump through the hole to the room in the middle of the square. For BioShock 2 on the Xbox 360, a GameFAQs message board topic titled "siren alley locked room in pump area". In a locked and gated room on the bottom floor of the Mermaid Lounge. Upon entering the room, you will find a new weapon - the [Spear Gun]. Siren Alley: Just before Pump Station 5. Once you will want to exit, the door will close and you'll get attack by Spider Splicers. Inner Persephone Walkthrough Part 7. ... BioShock 2 Audio Diaries: Siren Alley. Enter the Green Groceries and look below the counter. Homophobic as he might be, he will make you laugh until you pass out, guaranteed. ... Press the switch to enter the room. Cross the underwater section (at some point you'll have to … 13 - Take the [Vending Expert] Tonic, hanging from the string. He has lots of health. You will find the second relay under the camera. delete it all, more room for bioshock 2, etc. 11 - Upon using the discovered code - 1919 - it will get dark, the door will open a bit and Lamb will begin her speech. Collect the Audio Diary. Inside there is a First Aid Kit, EVE Hypo, money, and rare ammunition. … AUDIO DIARY: [The Definition of Despair] - Thomas Pressing the hidden switch will cause the secret door at the back to open. 2], [Winter Blast 2], [Hypnotize 2], [Cyclone Trap 2], [Insect Swarm], New Tonics: [Handyman], [Proud Parent], [Hacker's Delight 2], [Cure All], [Vending Expert], [Electric Flesh], [EZ-Hack], [Medical Expert], [Security Evasion], [Walking Inferno]. While following the main long corridor, take a right at the intersection, then follow the corridor to the end and enter the last room on the right. Dionysus Park: Behind the door; combination is "1080". Follow the guide arrow back to the docking station and expect a couple of Houdini splicers along with another alpha series on the lower floor. In Siren Alley, you come to a Big Daddy and Little Sister in the first room you visit. “It's our pleasure!” ― Postcard[src] Siren Alley is a retooled environment of Siren Alley from BioShock 2 for BioShock 2 Multiplayer, and features a mix between Little Eden Plaza and Plaza Hedone. Once you kill him, loot his body. 06 - Use incinerate in the toilet at the back - pick up the Audio Diary. Search the nearby lockers and move on. Introduction Residents of Rapture Subject Delta The Rapture Elite Splicers ... Siren Alley Overview Little Eden Plaza Maintenance Area The Pink Pearl Back to the Maintenance Area ... (you can quickly explore the small side-room to the north) and through the door to the left. 6:39. You are not permitted to copy any image, text or info from this page. Fix: skipped the encounter and moved on with the story. There are a total of 129 audio diaries in BioShock 2 Remastered. There's a Brute Splicer waiting for you at the exit. On Daniel Wales's body. Just like the Pauper’s Drop, you’ll have to get the door opened for you to progress to the next level. Go down the stairs. The flooding of Siren Alley. Like Jack from Bioshock, Subject Delta has the ability to modify his genetic structure to give himself new powers- and unlike Jack, he can use his powers alongside a weapon. Fight Daniel Wales himself. 1 ADONIS LUXURY RESORT 2 THE ATLANTIC EXPRESS 3 RYAN AMUSEMENTS 4 PAUPER'S DROP 5 SIREN ALLEY 6 DIONYSUS PARK 7 FONTAINE FUTURISTICS 8 PERSEPHONE 9 INNER PERSEPHONE 1958 Beneath the Atlantic Ocean (Big Daddy slowly walks towards the ventilation shaft. Copyright © 2000 - 2021 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. AUDIO DIARY: [Therapy With Grace 2] - Sofia Lamb. 10 - In the dark room you will find a new Tonic - [Hacker's Delight 2] and two turrets. Skipped the encounter and moved on with the BioShock Collection in that horrifying be. 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